Hero is the combination of an attractive game plot inspired by Dota 2, intriguing gameplay, and the most sophisticated graphic designs. It promises to bring game-lovers a novelistic gaming experience.
The players will play the hero roles. Their missions are fighting against the villains in battles while buffing their energy by collecting in-game items, earning money (in $HERA), and upgrading their characters.
Characters in Hero Arena included 5 races, 5 tiers, 3 classes have their own missions in the Light and Darkness war.
- 1. King of Knight
- 2. Warrior Master
- 3. Dead Knight
- 4. Fire sniper
- 5. Legendary Sniper
- 6. War Hammer
- 7. Dwarf
- 8. Mage Master
- 9. Mirnana
- 10. Elf Warrior
- 11. Elf Knight
- 12. Spirit Assassin
- 13. Spirit Hunter
- 14. Spirit Archer
- 15. Drow Ranger
- 16. Spirit Mage
- 17. Mummy Hunter
- 18. Skeleton Warrior
- 19. Forgotten Warrior
- 20. Rajendran
- 21. Death Scythe
- 22. Medusa
- 23. Skeleton Sage
- 24. Immortal Queen
- 25. Lonely Swordsman
- 26. Tauren Warrior
- 27. Drarvern Warrior
- 28. Cenarius
- 29. Panda Man
- 30. Little Evil
- 31. Coo
- 32. Yugsalon
- 33. Orc Knight
- 34. Yurnero
- 35. ORC Red
- 36. Orc Mage
- 37. Magician ORC
- 38. Legend Hunter
- 39. Goblin Artillery
- 40. Demon Slayer
- About Hero Arena
1. King of Knight
Bio: He was born with royal blood. However, with his independence from a young age, he left his family and built his own empire. He trains knights with unyielding fighting skills. And later on, his empire was recognized by everyone and he became known as the king of knights.
Ability: He has the highest physical damage output ceilings of all heroes. He is mostly played as a carry and ganker. The armor he wears ensures a high resistance and deals great damage.
Special skills: Deals damage equal to (140%) ATK to 2 enemies in the back row, increases self defense by 21% for 2 turns *, 3.2 (defense, healing), deals 105% attack damage to the target in the front row
2. Warrior Master
Bio: Warrior master was a hard-fighting, road-worn, profoundly dedicated knight, pledged to the order where he had grown up as a squire to old champions of renown. When the demons of the Cataract launched a coordinated assault on the lands of mankind, he was charged with protecting his homeland. The demon fleet threw all of its carnivorous ships against the Trembling Isle after years of minor sorties and more daring and destructive attacks. As the warrior master saw the demons demolish his home one by one, he vowed revenge.
Ability: A brave and honorable warrior, Warrior master fights as one of the strongest man in Azeroth. In a tornado of righteous steel, he stands ready to meet magicians and sorcerers on the battlefield, clad in magical-resistant armor and wielding a huge broadsword.
Special skills: Deals damage equal to (171%) of attack to 1 random enemy increases self’s attack by 12% and defense by 8% for 1 turn*,3,3], deals 105% attack damage to the target in the front row
3. Dead Knight
4. Fire sniper
Bio: He is a disciple of the Legendary Sniper, following him since childhood. Though he doesn’t have as many skills as the Legendary Sniper, He is considered the best using fire sniper.
Ability: The bullets shooting fire are Fire Sniper’s symbol. He not only deals high damage to the opponent but also has relatively wide damage to enemies.
Special skills: Deals damage equal to (142%) ATK to 2 random enemies in the back row, increases self speed by 5% for 2 turns*,3,3], deals 105% attack damage to the target in the front row,
5. Legendary Sniper
Bio: Legendary Sniper was born in a valley, where dwellers made their living by hunting sleepstalker in the cliffs above their villages. Legendary Sniper was one of the best in that strange race, he treated the gun like a part of his body, and was easy to aim accurately.
Ability: Death from a distance is Sniper’s specialty. He keeps his enemies on their toes with a steady barrage of firepower, and then, when the time is right, picks them off with a kill shot.
Special skills: Deals damage equal to (164%) of attack to the lowest health enemy, this skill ignores 30% of the target’s armor*,3,2], deals 105% attack damage to the target in the front row,
6. War Hammer
Bio: War Hammer is a skilled warrior and blessed with the ability to control hammers, using it to channel forces. He was worshipped by creatures, who dubbed him the “God of Hammer”. He also visited the Earth on several occasions and was aware of the Light Kingdom’s accident. He decided to be here to help them against the Dark.
Ability: War Hammer’s greatest power is his hammer. Its power over storms and can generate energy blasts known as anti-force.
Special skills: Deals damage equal to (170%) ATK to the 1 lowest health enemy, increases own crit by 20% for 2 turns*,3,3], deals 105% attack damage to the target in the front row,
Bio: A dwarf is an entity that dwells in mountains and in the earth. The entity is variously associated with wisdom, smithing, mining, and crafting.
Dwarfs are sometimes described as short and ugly, although they are very friendly and kind.
Ability: Dwarfs make formidable fighters — they are strong and extremely resilient. They are physically robust and can maintain a steady plodding pace, marching for days on end despite being loaded down by burdens and heavy mail. When they charge into battle, the momentum generated by their wide, armor-clad bodies is remarkable, hitting the foe with a resounding impact.
Special skills: Deals damage equal to (122%) of attack to 3 enemies in the back row, also deals bonus damage equal to (5%) health to 1 random enemy *,3,2], deals 105% attack damage to the target in the back row.
8. Mage Master
Bio: This spark of countless suns mounts a pale horse. The mage master departed the Fundamental dimension a long time ago, freeing himself from the other ancient powers to whom he was connected inside the vast magical harmony. Whereas each sorcerer may perform a spell or two, and a few may even study long enough to become a wizard, only the most skilled and talented are acknowledged as Masters. He is a power-grown sentient from the beginning of the universe who now rides forth in all planes at the same time, one step ahead of chasing chaos, carrying his gift at the end of a dazzling staff. His glorious truth is concealed under the apparent look of a slightly doddering elderly man who can barely stay in the saddle.
Ability: Each master’s spell was an unstoppable flood of energy, and each strike was a planned death blow. Inside the magical whirlpool, the Mage Master chuckled, quietly interpreting and copying one’s powers in order to hurl them against another, causing havoc among those who had joined against him.
Special skills: Deals damage equal to (150%), the simultaneous attack has a 15% probability deals damage again equal to 100% of attack to all enemies *,3,3], deals 105% attack damage to the target in the front row
Bio: Born into a royal family, she is a princess who will inherit the Sun King. However, Mirnana gave up everything and devoted her life to serving Selemene, the Goddess of the Moon. Since then, Mirnana has always guarded the sacred Nightsilver Woods to prevent bad guys from breaking in.
Ability: Her bow is inlaid with sharp moonstones, using the power of the moon to launch arrows of light.
Special skills: Deals damage equal to (168%) Attack to 1 random target, increases 15% caster’s Attack for 2 rounds*,3,3], deals 105% attack damage to the target in the back row.
10. Elf Warrior
Bio: Elf Warrior is the name of a reclusive Elves clan renowned as the Mightiest Elves. They desire to break free from the bonds of immortality and will battle to achieve true death even after their physical bodies have died — but no soul has yet succeeded. The Elves Warrior mold the remnants of their friends and family into armor and weapons, allowing their spirits to fight with them. While the majority of other elves disapproved of this behavior, no one can dispute that they are formidable warriors.
Ability: Elf Warrior poses superior strength. They have the most skilled in melee combat, mainly using swords as weapons. Elf Warriors have huge attacks and are able to resist a critical strike in any fight from all enemies. Besides, they also have increased ability of evasion and movement speed.
Special skills: Deals damage equal to (170%) Attack to 1 random target receives caster’s Recovery effect for 2 rounds [Recovery: For each round recovers (20% + 834) caster’s Attack]*,3,3] deals 110% attack damage to the target in the front row,
11. Elf Knight
Bio: The half-bred Elf Knight sought shelter from the world’s horrors and the unrestrained force that was rising inside them. Elf Knight was prepared to turn aside and let her old opponent die in peace, seeing no honor in dragon-murder. However, a voice stole into her mind, and the old gods murmured a request that Elf Knight honors her with death in a fight. During her trip, her search brought her to the doorway of a giant Dragon, who taught her how to tap into the immense powers hidden in her blood — a homage to her ancient Draconian ancestors. The Ancient Dragon sent his power out along the Blood Route as their blood mingled, sending all its strength and centuries of wisdom to the knight. The dragon now fights along the side with the knight, and Elf Knight was born.
Ability: Elf Knights are outstanding in their high agility and ability to cast recovery magic. Their quick movement speed and haste spells make them highly regarded in groups, but they are also effective alone.
Special Skills: Deals damage equal to (160%) Attack to 1 target that has the lowest Blood, increases 35 caster’s Rages*,3,3], deals 110% attack damage to the target in the back row.
12. Spirit Assassin
Bio: The Spirit Assassin came to her calling by a path of curious inquiry. , she spent her early years immersed in the assassin rules, gazing through grimoires of magic and alchemy, replicating experiments from corpses and enemies’ blood bits of Azeroth’s finest achievements, and remembering observations of the Keen recordkeepers. Already quiet and covert by nature, the challenge of obtaining these things honed her stealth abilities even more. As she devoted her furtive talents to uncovering the secrets of the world, she instead unlocked a secret door that exists in nature itself: the portal to the most unfathomable force — the Spiritual. The strength and ability that awaited her across that portal appeared to be waiting for her. Whatever secrets they disclosed at the time of their discovery paled in comparison to the solutions they held out to Spirit Assasin if she continued to serve them.
Ability: The psi blades of Spirit Assassin slash through the attacking unit, dividing and harming opposing units right behind it. With skilled posture and timing, she is capable of inflicting massive bursts of physical damage to swaths of opponents.
Special skills: Deals damage equal to (123%) Attack to all targets Deals 110% attack damage to the target in the back row
13. Spirit Hunter
Bio: Living in the forest for a thousand years, Spirit Hunter is well-known for its hunting skills. They make living by hunting wild animals daily so their skills are honed by the combat among dangerous animals
Ability: Their attacks are to shoot arrows at opponents. They can light their opponents on fire with their bow and can poison them.
Special skills: Continuously attack 2 times, deals damage equal to (102%) Attack each time to 1 target that has the lowest Blood, increases 15% caster’s Attack for 2 rounds*,3,4, Deals 110% attack damage to the target in the front row,
14. Spirit Archer
Bio: She was appointed as a temple warden in the eastern elf nations as a talented archer of old Azeroth, and she regarded this job as holy above everything else. Spirit Archer’s home was assaulted during the early phases of Azeroth’s conflict, despite the fact that it was far from the cursed area. While other wardens left their positions to help defend the distant towns, she stayed alone, screaming in agony with every Arrow she released — because she had decided to honor her oaths rather than return home to protect her own family. Following the conflict, her sense of loss and emptiness led her to the evil Arrow of the Ancient ghost. The bow remained hidden for centuries, untouched and all but forgotten, until Azeroth’s outside invaders attacked the First Lands. Now she is reborn, with the power of spirit warrior inside, she has sworn to revenge her family.
Ability: She moves with a breakneck pace, as though aided by a strong wind at her back. She slaughters her foes with a hail of arrows, having nearly become a force of nature herself. Spirit Archer can take your spirit with one single arrow.
Special skills: Deals damage equal to (165%) Attack to 1 random target in the back row, increases 14% caster’s Dodge*,3,4], Deals 110% attack damage to the target in the back row.
15. Drow Ranger
Bio: Drow Ranger is a small, trollish, and somewhat ugly Drow. However, she is not a Drow. The Drow found a tiny girl-child hiding amid the wrecked carts and determined she must not be abandoned. Even as a kid, Drow Ranger showed an inherent talent for the valued skills of stealth, silence, and subtlety. However, her sense of loneliness and homelessness got stronger as she grew older. She withdrew to live alone in the woods after becoming estranged from her new clan. Lost travelers who make their way out of the forest always tell of an extraordinarily gorgeous Ranger who looked at them from deep inside the woods but vanished like a dream before they could approach.
Ability: Lean and stealthy, icy hot, she moves like mist in complete quiet. That whispering you hear is the sound of her ice arrows striking an enemy’s heart. The Drow Ranger, with her tremendous physical damage and intense slow, maybe immensely strong at any stage in the game.
Special skills: Deals damage equal to (163%) Attack to 1 target in the back row, receives Fury effect for 2 rounds [Fury: when being attacked, Attack will increase 40% for the next round]*,3,5], Deals 110% attack damage to the target in the back row.
16. Spirit Mage
Bio: Spirit Mages are aspirants to the Magical arts, but due to their natural affinity, they are far more powerful than even the most experienced in their races. They are adventurers several thousand years old, so they are experienced in combat.
Ability: In combat, they are in a capacity as an advisor and as a protection against the magic of the enemy.
Special skills: Blood recover equal to (145) Attack for 1 Ally that has the lowest Blood*,3,4], Deals 110% attack damage to the target in the back row,
17. Mummy Hunter
Bio: While all undead is extremely hazardous and unpredictable, particular forms or disciplines that even the most mighty undead will shun. For decades, the practice of “shadow” and “assassin” was almost forbidden throughout Azeroth for fear of reawakening the evils it previously unleashed on the planet. Mommy Hunter is the name of the most terrifying of these monsters. It drained their morale and contaminated their dreams, with nameless dread stalking them at all hours of the day and night, pushing some to commit even more heinous crimes against their own family. No one knows for certain if all of this pain formed Mommy Hunter from nothing or just corrupted a lesser assassin-construct into something more purposeful and lethal, but the dark monster that arose was one of insubstantial shape and fathomless horror. Mommy Hunter understood nothing of kindness, love, dignity, or nobility — it was terror made manifest, with none of the restraint required to contain itself.
Ability: Mommy Hunter specializes in destroying adversaries without being embroiled in a protracted melee by combining combat proficiency and excellent stealth skills. It can also feature attacks that do a lot of damage in a short period of time, which refer to burst or shock dame.
Special skills: Deals damage equal to (169%) Attack to 1 target that has the lowest Blood*,3,6], Deals 115% attack damage to the target in the front row.
18. Skeleton Warrior
Bio: They vaguely recall armour and banners, as well as grim-faced kin riding behind them. They recall a fight, filled with agony and dread as pale hands yanked him from his steed. They recall being terrified as they were thrown into the gaping abyss of the Undead God together, only to hear the Dirge and be devoured into oblivion. Time had passed them by in the darkness below. Thought had abandoned them. They had lost their sanity. Hunger, on the other hand, didn’t. They turned on each other with broken teeth and torn fingernails. With the Dirge devouring him, they welcomed the Undead God’s obliteration with open arms. However, they had not been picked for destruction. War was required by the Undead God. They were given a new mission in the guts of the big nothing: to spread the Dirge across the land, to unite the restless dead against the living. They are known as Skeleton Warriors.
Ability: Skeleton Warrior’s abilities force opponents to either kill them or endure heavy debuffs in a team fight. Undead is a spammable ability that takes an area’s foes’ Strength, making them frailer and Skeleton Warrior itself more durable as the fight progresses, while also incredibly powerful during the early planning phase, leaving your opponents with only shreds of health.
Special skills: Deals damage equal to (165%) Attack to 1 random target, receives Counter Attack effect for 2 rounds [Counter Attack: When being attacked, counterattacks (22% taken damage to the attacker]*,3,5], Deals 115% attack damage to the target in the front row.
19. Forgotten Warrior
Bio: For untold years, the Forgotten Warrior built a kingdom from the remains of his enemies. He believed that as long as he built up the towers of his palace, he could not die. But eventually, he learned that he had been deluded… that bone itself could perish. Therefore, he replaced them with wraith energy, a form of pure spirit given off by certain dark souls at death.
Ability: Forgotten Warrior is capable of both dealing and taking plenty of damage. He sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.
Special Skills: Deals damage equal to (130%) Attack to 2 targets that have the lowest Blood, there will be 20% probability to stun the target [Stun: Unable to attack, to use skill]*,3,5], Deals 115% attack damage to the target in the back row,
Bio: Devoted her life to protecting the Deep Sea. Rajendran’s forces were pushed back by a raiding army of leviathans seeking tribute for their deity Undead King in the last battle. As the dead were being removed from the underground hallways after the lengthy and brutal assault, a solitary jewelled chalice was missing from the loot. Only a few of her hundred Guard survived, but their bravery and sacrifice were insignificant. What mattered was that the wealth had been taken. The honour was shattered. As a result, Rajendran was expelled. Exiled to look for the stolen chalice. Even though she could add a hundred times her weight to the golden hoard, she is destined to live separately until the day she restores what was taken. For no amount of wealth can compensate for the honour she has lost.
Ability: Once most highly esteemed of the Undead, Rajendranfor commanded a battalion of her fellows many years, using her formidable voice as her greatest weapon. Powerful, sinuous, serpentine, she led her deadly Guard in defence of the Deep Ones and the great wealth of the sunken cities.
Special skills: Continuously attack 2 times, each time deals damage equal to (80%) and (120%) Attack to 1 target that has lowest Blood*,3,6], Deals 115% attack damage to the target in the back row.
21. Death Scythe
Bio: Even the most contented Azeroth is an ill-tempered creature, naturally inclined to seek revenge for the slightest insult. Unwilling to exist as a flightless cripple, and desiring revenge far more than earthly power, the fallen princess drove a bargain with the dark magic: She surrendered her broken body for an imperishable form of spirit energy, driven by vengeance, capable of doing great damage in the material plane. She may spend eternity flightless with her scythe, but she will have her revenge.
Ability: She is a skilled archer who specializes in ganking, disabling, and kill hunts. She is one of the game’s most versatile supports, with a skill set that allows her to set up kills for her team during ganks and team battles.
Special skills: Deals damage equal to (140%) Attack to 2 random target, there will be 18% probability to stun the target [Stun: Unable to attack, to use skill]*,3,6], Deals 115% attack damage to the target in the front row.
Bio: Beauty wields enormous power. Medusa, the youngest and most beautiful of three gorgeous Gorgon sisters born to a sea goddess, felt soothed by this notion because she was the only one of the sisters who was mortal. It soothed her until Azeroth invaders stormed the Gorgon world and tore the two eternal sisters from their home, unaffected by their beauty or sorrow. One of the attackers also captured Medusa but then tossed her away with a contemptuous grimace. Humiliated and furious, she went to her mother’s temple and cried out to the goddess. After much deliberation, the goddess approved her daughter’s request, enabling Medusa to swap her renowned beauty for a frightening visage and shape. Medusa has never once regretted her decision. She realizes that the only beauty worth possessing is power since only power can alter the world.
Ability: Medusa’s success is dependent on her constant attack. She uses her eyes to turn her enemies into stone and split shots to annihilate waves of foes. When she reaches her peak strength, she transforms into a force powerful enough to stop anybody in their tracks.
Special skills: Deals damage equal to (170%) Attack to 1 target in the back row*,3,6], Deals 115% attack damage to the target in the front row.
23. Skeleton Sage
Bio: Nothing is known about Skeleton Sage’s past. There are just myths and legends, most of which are apocryphal, that have been passed down down the years. In reality, Skeleton Sage is a mystery for whom the only accurate biography is the description: a universal force, a world-consumer. He is immortal and a void entity, at times physical, at times ethereal. A beast between the planes. According to legend, he was once a brilliant and gifted alchemist who attempted to unravel the mysteries of the universe and was cursed for his arrogance. Other tales claim he is an old creature of unusual gravity, the personification of the abyss — a warped voice from the primal darkness, the most powerful undead.
Ability: Skeleton Sage can utilize his powers to cripple his adversaries, backed up by an army of undead skeletons that appear to be endless. His intentions are unknown, and his power inexorable, a destructive force unleashed on existence itself.
Special skills: Deals damage equal to (170%) Attack to 1 target that has the lowest Blood*,3,6], Deals 110% attack damage to the target in the front row.
24. Immortal Queen
Bio: During a period of the tremendous epidemic, an inconspicuous creature with sinister tendencies found herself promoted by the sudden death of all her superiors. She was feeding off their souls and spirits. Her actions soon drew the notice of the higher-order, which judged her guilty of heresy and condemned her to serve in the plague ward, ensorcelled with spells that would assure her a slow and lingering illness. They hadn’t relied on her innate immunity, though. Now she had the pox, but instead of dying, it fed her strength, converting her into a plague-mage — proclaiming her The Queen who possesses the dark magic of the undead.
Her abilities are most effective in team fights where she can deal a ton of damage on the nearby enemies by ripping off their souls and spirit.
Special skills: Deals damage equal to (112%) Attack to all targets while activates Ultimate until the battle is ended*,3,5], Deals 115% attack damage to the target in the front row.
25. Lonely Swordsman
Bio: Lonely Swordsman from an Azeroth beast tribe, whose civilization revered the pride and glory of the hunt. Swordsman craves to conquer and swallow their prayers; with each slaughter, he absorbs his prey’s strength, growing to become more powerful. He was a ritually sanctioned hunter, sent down from the mist-shrouded heights of Azeroth in pursuit of blood. The vitality of any blood he lets flow quickly via the sacred marks on his weapons and armour. He has come to embody the spirit of a ferocious hound over the years, and in the fight, he is savage and nasty as a jackal.
Lonely Swordsman is a warrior class hero endowed with dreadful abilities that feed violence and rend foes apart in a close battle. He could smell the blood from a thousand miles away, seek the justice of his pleas, and feed on it.
Special skills: Deals damage equal to (174%) Attack to one random target, there will be a 15% probability with Stun for 1 round [Stun: unable to attack, to use skill] *,3,0], Deals 115% attack damage to the target in the front row.
26. Tauren Warrior
Bio: The Tauren warriors form the backbone of military forces. This mighty Tauren of the Kalimdor plains has pledged their allegiance to the new Horde out of respect for their courage and honor. The bold Tauren seek only to safeguard their quiet culture from the deathly fires.
Ability: Tauren warriors have outstanding fighting capabilities as well as an understanding of tactics, geography, and current events. He understands where alliances are strongest and where they are most likely to fail; he also understands where to execute a massive battle and where to set up a tiny ambush. The skill and wisdom of a Tauren warrior encouraged his troops. When roused, Tauren is a fierce fighter and uses their mighty totems to smash their enemies into the dust of the plains.
Special skills: Deals damage equal to 105% Attack to one random target, while increasing 15% caster’s Attack to 2 round, Deals 100% attack damage to the target in the back row,
27. Drarvern Warrior
|Race: Beast |
Bio: Drarvern Warrior, the famous half beast-half ogre of folklore, and his deadly axe have joined the cause of the Sentinel to better defend the natural environment around him. The Drarvern Warrior is a true warrior of the living world that flourishes around him, and he can be relied on when it counts.
Ability: Drarvern Warrior flails and tears at his foes with disturbing brutality, even going so far as to fling his axes at his enemies in the manner of boomerangs to maximize his chances of winning.
Special skills: Deals damage equal to 107% Attack to all target, while increase 20% caster’s crit to 2 round, Deals 100% attack damage to the target in the front row.
|Race: Beast |
Bio: Cenarius is a spectral fusion of man and beast, cursed to be a part of the Beast race, fighting for the eternity of forest. When the forest fell into shadow, this proud archer was undone by the destructive energies of the Ruination, along with all cavalry and mounts. However, they are united with other tribes to fight against the Dark.
Ability: They have an aura surrounding them both to protect them from enemies and as offensive weapons. When they attack, the light shoots up, takes the aims, and destroys enemies.
Special skills: Blood equal to 50%, Attack to all Allies, Deals 100% attack damage to the target in the front row.
29. Panda Man
|Race: Beast |
Bio: Pandaman have long been a mystery to the other races of Azeroth. They are humanoid pandas with a great love of nature and strong ales. The pandaman once labored under the oppressive thumb of a monstrous race of ancient warlords, then they successfully staged a revolution alongside several other slave races, establishing their own empire in the process.
Ability: Pandaman has tenacity, diplomacy, and a unique form of unarmed combat, which help them to successfully stage a revolution and establish pandaman empire — existing for thousands of years.
Special skills: Deals damage equal to (172%) Attack to 1 target that has the lowest Blood*,3,1],et has the lowest Blood, Deals 105% attack damage to the target in the front row
30. Little Evil
|Race: Beast |
Bio: Little Evil, a lordly and magisterial species, prowls the edge of the Void, the lone surviving sentinel of an outpost on the globe at the abyss’s rim. A demon captivated the mage and became evil, exchanging his soul for prestige, his abilities only equaled by his ambition. Now behold the devil who sprang from hell, wrath incarnate, murdering even those who had once called him the devil and wreaking havoc on the countries he had once cherished.
Ability: They have the ability to fly so altitude is their advantage over their opponents. Small appearance and ability to fly make it difficult for opponents to attack them
Special skills: Deals damage equal to 172% Attack to the target in back row, Deals 105% attack damage to the target in the front row.
|Race: Beast |
Bio: Coo is an ancient and powerful race of yeti that formerly reigned over the mountains of Azeroth, was annihilated in an ice cataclysm. After the catastrophe, Coo had to witness his siblings devolve into savagery after losing their magic. The yeti vowed to safeguard what was left of their power — a towering beast capable of ripping people in half possesses power forms of winter magic. Coo had been chosen to preserve the mystery power of the winner, snows, and ice until it would be required again.
Ability: Coo, as a yeti, is a towering beast capable of ripping people in half as well as living for centuries, not only does Coo possess incredible physical strengths, but also the yeti was born to master the winter power.
Special skills: Blood recover equal to (50%) Attack for all Allies, Deals 105% attack damage to the target in the back row.
Bio: Yugsalon is a deep-sea beast and the protector of a massive network of sunken civilizations and the old treasures buried beneath them. The Yugsalon secret treasure chambers are hidden in the lightless gulf of the deepest ocean abysses, constantly alert against subaqueous robbers dispatched into the deeps by covetous dryland sorcerers. Despite the anguish caused by light, he rises to the shallows to conduct reconnaissance, ensure that no one is contriving against the depths, and occasionally in relentless pursuit of the rare few who manage to steal the Sunken Treasury. Because he has spent his whole life under tremendous pressure of the sea, Yugsalon is a creature of immense power.
Ability: He excels and thrives in close combat, and he possesses quick mobility and powerful initiation. Yugsalon is a terrifying opponent to confront, constantly pursuing adversaries, pummeling them into the ground, and ripping their armor to bits.
Special skills: Deals damage equal to 107%, Attack to all target, while increasing 15% caster’s crit to 2 round, Deals 105% attack damage to the target in the front row,
33. Orc Knight
Bio: The Orc Knight’s clan was outmatched in every fight. The armoured Knights of the Fold sent the captivated locuthi in waves, who assaulted and killed. The tribesmen followed, their dragons slain. Orc Knights fought, stabbed, clawed, and died — or would have died. Defeated, they met their death on their knees with humility, submitting his neck to the sword. The executioner paused his sword, moved by Orc Knight’s apparent bravery. The executioner broke his sword, moved by Orc Knight’s conspicuous bravery. Instead of the blade, the Orc Knights were offered the option of death or conversion. Orc Knights embraced the faith with zeal. They entered the Fold, one bloody conversion at a time, and earned their armour one at a time. They seek out sceptics and present them to their last prize now, with the zeal of a convert and their powers of animal enthrallment at their height.
Ability: They too wield two-handed weapons and wear heavy armour to protect themselves.They have mediocre willpower, making them fairly easy to paralyze or confuse. However, they can roar a battle-cry, strengthening all lesser orcs around them.
Special skills: Deals damage equal to (163%) Attack to 1 target in the back row, receives Fury effect for 2 rounds [Fury: when being attacked, Attack will increase 40% for the next round]*,3,5], Deals 110% attack damage to the target in the front row.
Bio: No one has ever seen the face hiding underneath Yurnero, the Juggernaut’s mask. It is simply a wild guess that he has one. Yurnero was exiled from the ancient Isle of Masks for challenging a corrupt lord — a penalty that spared his life. In a night of angry magic, the Isle sank beneath the waters. He is the sole heir to the Isle’s old Juggernaut heritage of ritual and swordplay. Yurnero’s confidence and boldness are the product of constant effort; his creative blade work demonstrates that he has never ceased challenging himself. Still, his motivations are as illegible as his demeanor. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.
Ability: Yurnero possesses the ability to rush into combat and destroy foes with an impenetrable flurry of swords. His powers offer him invulnerability and spell immunity, transforming him into an unstoppable force on a hairpin. Juggernaut is both aggressive and defensively assertive, doing massive physical and magical damage.
Special skills: Deals damage equal to (120%) Attack to 3 random targets, increases 8% caster’s Speed for 2 rounds*,3,5], Deals 110% attack damage to the target in the front row,
35. ORC Red
Bio: An orc in its normal form is utterly incapable of acting or choosing anything. After eating lane kill, he occasionally finds himself unintentionally draped in animal skins while dressed in the mud. However, once every generation or so, the orc race is blessed with the birth of a two-headed ORC Red. With two heads, ORC Red finds it possible to function at a level most other creatures manage with one. And, while the ORC Red will never win a discussion (even with itself), it is endowed with a divine attribute known as Dumb Luck — a proclivity for fortuitous strokes of fate that have allowed the orc race to thrive in the face of adversaries, severe weather, and an inability to feed itself. It’s as if the Goddess of Luck has taken ORC Red under her wing, overflowing with empathy for the terribly incompetent species. And who could possibly blame her for? Poor things.
ORC Red is well-known for its massive health pool and unpredictable potential for severe burst damage. He possesses excellent base attributes and some of the highest attribute gains in the game, as well as a very high base strength. He is a formidable ganker and disabler, initially delaying his opponents with an Ignite and then annihilating them with his skills.
Special skills: Deals damage equal to (165%) Attack to 1 target in the back row*,3,5], Deals 110% attack damage to the target in the back row.
36. Orc Mage
Bio: ORC Mage was the first orcish mage as well as the de facto founder of the Horde. He betrayed both his people and his mentor Ner’zhul to the demon lord Kil’jaeden for personal gain and power, and was directly responsible for the orcs’ fall to demonic enslavement and their subsequent invasion of Azeroth. Tutored by the leaders of the Burning Legion, he is considered one of the most powerful mage to have ever existed. He founded the Shadow Council and created the first death knights.
Ability: ORC Mage summons monsters to distract and harass his foes before entering melee with his demon staff against foes that have been isolated by his divide-and-conquer tactics.
Special skills: Deals damage equal to (117%) Attack to all targets, increases 50 Rages for all Allies*,3,4], Deals 110% attack damage to the target in the front row.
37. Magician ORC
Bio: A wiry figure strides forward, his features and limbs irregular, his walk strange, constantly crisscrossing the battlefield in quest of that critical weak place where his abilities may do the best and most harm. It’s unclear if he’s broken or mismade, but no one can deny the power he carries in his twisted body. The Magician ORC approaches, wielding a long staff and a scary armoury of fetishes, hexes, and spells. It is a corpus of magical knowledge gained over countless lives on Azeroth’s island highlands, which he now wields with pinpoint accuracy against his foes. ORC, the magician, is either your best friend or your deadliest adversary, mending comrades and annihilating those who oppose him.
Ability: Magician ORC tribe culture mirrors fighting talents since most of the skills are gloomy and otherworldly in nature. Although Magician ORC prefers to avoid physical combat to enhance their creatures and weaken their enemy from a distance, they are also capable of murdering weaker foes with their own hands.
Special skills: Deals damage equal to (100%) Attack and decrease 50 Rages for all targets*,3,5], Deals 115% attack damage to the target in the front row.
38. Legend Hunter
Bio: As much as the Orcs like arguing, consider how rare it is for an orc to be expelled from his own race for being too tough to get along with. Legend Hunter, a monger orc from Azeroth’s woodland, met this fate. He was so misguided, so angry and aggressive, that even other orcs found him insufferable. His comrades eventually snapped after one especially venomous outburst in which he claimed the lion’s share of the loot from their most recent raid. They turned on him, beat him with clubs, and drove him out of the encampment. Enraged by his exile, he returned the following day, equipped with steel and axes, and slaughtered them all one by one. He then vowed a blood oath that he would be a fighting force unto himself forever. Now he roams the globe as the Legend Hunter, resentful and enraged, the Imperial high commander of a one-man army.
Ability: Legend Hunter has the ability to do massive damage both at range and in melee. He is a force to be reckoned with, known for his lightning-fast attack speed that few can match.
Special skills: Deals damage equal to (163%) Attack to 1 target that has the lowest Blood, increases 25% Anti-Defense for 2 rounds*,3,5], Deals 110% attack damage to the target in the front row.
39. Goblin Artillery
Bio: No business has ever been more despised in the illustrious history of Goblin’s Bight than Artillery Demolitions. The obliteration of Dredger’s Bight, like every other unavoidable tragedy surrounding Techies, began with an innovation. Tasked with developing a safer method of detonating explosives in the city’s mines, pyrotechnic prodigies Goblin Artillery created their most fabulous creation yet: a machine that, when fought, would let them transform into a more powerful outrange monster.
Ability: Like its name, they are goblins with powerful artillery, which is both a weapon and a part of their body. Goblin artillery is known for its endurance and agility in combat, so they are considered a formidable opponent to any creature.
Special skills: Deals damage equal to (150%) Attack to 1 random target, while increases 50 Rages for all Allies*,3,5], Deals 110% attack damage to the target in the front row.
40. Demon Slayer
Bio: Overjoyed to put their creativity to the test, the trio loaded barrel after barrel with flames and explosives, filling every area of their little factory to the brim with the newly invented remote weapons. They beamed and chuckled as they sat on the edge of the sinking house after the gun experiment, as excited about the possibilities as they were ignorant to the disdain of their erstwhile neighbors. They just had one thought: how could they set off an even larger machine?
Ability: He is renowned as a formidable foe in most games since his damage-per-second strikes may easily kill virtually all heroes at any time in the game, provided no one is around to help them. Demon Slayer, brave and courageous, is powerful at any point of the game and is prepared to suffer and die for the more vital cause of leading his friends to victory.
Special skills: Deals damage equal to (121%), Attack to 3 random targets*,3,5], Deals 110% attack damage to the target in the front row.
About Hero Arena
Embracing the hottest trends to develop from the cryptocurrency industry, Hero Arena is a multiplayer NFT RPG game built on blockchain technology inspired by DOTA architecture with advanced blockchain technology and decentralized finance features to create an unprecedented experience. Hero Arena is designed according to the Turn-Based strategy game genre, which is a turn-based strategy game genre, removing the real-time element, the game allows the player to control each step of the battle, the gameplay in the battle of the player. The game allows you to build a team using many different tactics to overcome the opponent.
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